Remote Actors for BlitzMax (Experimental)

This is an experimental version of a threaded remote actor module for BlitzMax. It extends the features of my actor module with server and client actors, which pass messages through a network socket. It should allow increased parallelism for an actor based program with very little added complexity.

Included are ...

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Actor Model for BlitzMax v.1.20

Implementation of the actor model for BlitzMax, updated version 1.20 with better thread management and more robust locking. Works both threaded and non-threaded, though there are obviously some differences. Methods and types state when they are threaded-only. Requires a fairly recent version of BlitzMax.

Included are three simple sample ...

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Actor Model for BlitzMax v.1.10

Implementation of the actor model for BlitzMax, updated version 1.10 with better thread management. Works both threaded and non-threaded, though there are obviously some differences. Methods and types state when they are threaded-only. Requires a fairly recent version of BlitzMax.

Uncomment the Module lines and save to mod/otus ...

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Synchronized Data Structures for BlitzMax

Synchronized list and map data structure modules for BlitzMax. Just a simple mutex-locked wrapper over the BRL types to make operations atomic. Should be compatible with old code.

Prebuilt for Windows with source. Built using 1.33rc5, but 1.32 should also work. Linux and Mac versions of BRL.Threading ...

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